PhantomWire is an independent game development studio founded by Nadeem Wali - a game design graduate from the UK specialising in technical design and UI/UX. One person. One vision. No compromises.
Nadeem has been building games since 2015, starting with Game Maker and RPG Maker before moving into Unreal Engine where he works in C++ and Blueprint. PhantomWire is the natural next step - taking everything learned across a decade of making things and channelling it into a single focused project.
The debut title is Nightshift, a street racing roguelite built in Unreal Engine 5. It's the kind of game that grew from years of asking "why don't more games do this?" - and then actually sitting down and building it.
Game design graduate with a decade of experience across engines, systems, and mods. Specialises in technical design - procedural generation, modular mechanics, gameplay systems - alongside HUD and UI/UX development.
In his spare time you'll find him hiking, lifting, or deep in another game. PhantomWire is the studio he always wanted to exist.
A 1000-ranked underground elimination tournament across a procedurally generated city. Race, draft, survive.
View the Game →